Minor hotfix + small changes!
This patch fixes a bug and brings in very minor balance changes.
Patch notes:
-Fixed bug in end game room: If Sully's Former Self was the boss you wouldn't be able to leave once all enemies were killed.
-Gave Sully's Former Self a min shoot speed. If player shoot speed is greater than 0.45 seconds, then this boss will clamp its shoot speed to 0.45 (likewise, it will usually match the shoot speed of the player).
-Re-did algorithm for how sprites are sorted.
-Bouncy blubs now destroy on impact with other blubs & destroy on impact with spills.
-Bouncy blubs can now only go through one enemy upon contact, so the player can only damage up to two enemies with one bouncy blub.
Sorry for another small update, I just wanted to push out the bug fix as soon as possible!
Files
Get Sully's Ascension
Sully's Ascension
procedurally generated dungeons with various amounts of items to collect!
Status | In development |
Author | SyrStudios |
Genre | Action, Survival |
Tags | 2D, Dungeon Crawler, Endless, Pixel Art, Roguelike, Singleplayer, Top-Down, Unity |
Languages | English |
More posts
- New stuff & bug fix for mac users!Aug 11, 2019
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